Whether video game is art or not, this is something no one else argues about. But what about mobile games? Are there cell phone games that make us feel anything? Or are they all gregarious freemium experiences? Anyone who thinks that there are no examples of games that are true works of art in the cell phone isdeceived .
In this article we will cite 5 games that not only employ artistic concepts, but make the art part of its gameplay. I do not even need to comment that all article games are paid for and offline, are not they?
In 1892, in the Netherlands, the plastic artist Maurits Conelis Escher was born. Known for merging Architecture and Fine Arts, Escher became world-renowned for its impossible structures, which cause optical illusions.
Have you noticed which game we’re talking about? Yes, Escher’s work served as the basis for the creation of the Monument Valley game.
The game borrows the concept of impossible structure and applies it in its gameplay. We control a character who has to walk through these structures to get to an exit, which only exists at a certain angle of the camera.
The idea seems simple, but you only have 5 minutes playing to understand the complexity of development. Monument Valley is a 3D puzzle game, from a 2D perspective.
The game has won several awards and has won an equally award-winning sequel as one of the best games of 2017. It is our greatest example of art in mobile games.
Superbrothers: Sword & Sworcery EP
Play Superbrothers: Sword & Sworcery EP without headphones is almost an offense. Although the work of pixel-art is very beautiful, it is in the sound that the game stands out.
The audiovisual work to offer such immersion to the player is something exquisite. It is almost impossible not to feel inside the adventure, battling evil triangles and their killer geometry.
To complete the experience, we have a remarkable soundtrack by Jim Guthrie, with songs that condense every moment of the game well. Exciting songs that will stay in players’ minds for a long time. SENSATIONAL SOUNDTRACK!
Created by the Capybara studio, Superbrothers: Sword & Sworcery EP is a journey of discovery where nothing is delivered on a platter to the player. Let’s not spoil the story, but be prepared to get emotional with fewer pixels.
Old Man’s Journey
Old Man’s Journey is a game that literally is a moving painting. Done as if it were a drawing in wax chalk, the game tells the story of a little grandpa who goes to visit his relatives while he remembers parts of his life.
It is, and is not, a game. At the same time that it has interactivity, the game hides its mechanics and presents only a contemplative look. Nothing is explained to the player. From a skill point of view, this is a bad thing, but it’s worth remembering that we’re talking about an adventure game.
The whole game looks like those animated shorts. No wonder Old Man’s Journey is the winner of several indie awards. Its siletic and contemplative gameplay makes the player reflect a lot while playing. An existential journey that, of course, we are all going to do in old age, reminiscent of our youth.
Another grandmother in the mobile gaming world is Leo who is behind his stolen treasure in Leo’s Fortune. Created by a small team of developers, this 2D game surprises anyone by the beauty of the scenarios.
But Leo’s Fortune is not only merit in Anders Hejdenberg’s design, the game has a great story and puzzle mechanics that are both simple and challenging at the same time.
In an interview for the site Artistry in Games, Anders reveals that they have created a proper engine for the game. This engine provided the game, even with an impressive visual, to ride lightly on phones with little processing power.
Curiosity: The biggest scene of the game has a design of 57 thousand by 14 thousand pixels.
Tengami is a puzzle game for Android and iOS where you double the world at your will … literally! The game is inspired by origami. A fun puzzle with history and unique gameplay.
The game not only looks like it behaves like those old Japanese drawings that tell the story of a hero trying to make up for lost time.
It is up to the player to walk through this 2D world, “doubling” the scenarios and discovering the points of interaction. Many times the game will leave the player lost, but that is where the pleasure of discovery lives. To finally solve that riddle and move on. The problems presented by Tengami are simple and at the same time creative.
And these were the 5 games of our selection that are literally works of art. Of course many other games were missing from the list, but the idea was to focus on games that came first on smartphones and tablets, or that are 100% mobile.
Do you remember any more games? Leave a comment! A big hug and until next time.
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