Dishonored: Death of the Outsider: Dishonored was a game that enchanted me and refused to let go of the roof before I spent twenty hours in its wonderful, dark and stylish world when it came in 2012.
The game managed to send a fresh breath through an old genre and there is no doubt that the Dishonored: Death of the Outsider is not once near to achieve a similar effect. Rather, this is a glorified expansion pack that neither meets the predecessor’s standards nor creates its own identity.
Michael Madsen returns to the role of the assassin Daud
Death of The Outsider is based on the story in Dishonored 2 . Billie Lurk, also known as Magen Foster, is the closest adherent to the world’s most sought after assassin – even Daud. She acts as his right hand and hereditary, now that old age has made a claw in him.
Many people probably remember Daud from Dishonored and its expansion packs, where he was a major player in the plot that made Corvo Attano imprisoned on false premises and helped hijack Emily Kaldwin’s throne when she was still a child. His retirement has, however, made him realize the horrible things he has been involved in orchestrating. Although he is skeptical of the crimes his profit was, and thinks it was something he was most likely to be exposed to. Therefore, the player takes on the role of Billie Lurk to execute punishment on behalf of his former teacher, and the one she is asked to take revenge on is none other than the devil himself – The Outsider.
Campimprovision and technical leveling at high level
Death of the Outsider gives the player the opportunity to tailor his own game style based on some basic principles. The choice is between sneaking, fighting and magic, or a combination of all three. Where the difference between Corvo and Emily was quite large in the previous game, Billie Lurk’s contribution to the magical arsenal is far from groundbreaking, and somewhat scaled down. Fortunately, the battlefields are still reflex-based and precise as they should be, and the movement is as satisfactory as it has always been.
The voltage level is on top.
Billie has two new magical abilities that have not been included before. The first gives her the opportunity to stop time and almost float into a room full of enemies, with the intention of orienting herself as she marks her goals one by one. This way they are visualized through walls, giving the player tactical benefits.
The second ability allows her to steal her faces from everything from guards to civilians so that she can move freely in all publicity despite the fact that Billie is a sought after criminal. She also does not come far without her own version of Blink, which at this point is one of the most identifiable with the Dishonored universe. From here, just killing, cutting, throwing, kicking, chopping, stopping, teleporting, and manipulating his way through Karnaca once more.
Many of the best series of games have disappeared
Some would argue that Dishonored games have so many RPG elements that they can count on as role play. Such an assertion has always been too radical for my taste, but now there is really nothing to doubt. Compared to earlier, the upgrades in the fewest teams are here. On top of that, Billie basically has only two new toys, I would also go so far as to say that Death of the Outsider almost lacks a progression system. Arkane has removed the lanes that accounted for the upgrade points in the other games, and there is thus no skill to develop along the game. Weapons Upgrades and Bone Charms are still present, but these are far from influencing the progress that the runes had. It’s like playing Fallout 4 without any perks.
She is as fast in the spur, equally effective at throwing things, and has many of the overall basic upgrades built-in from the start without having to work on herself. Something that may be good and good, but more of the favorite skills like Domino and Devouring Swarm are still not on the menu. Instead, they have been replaced with a less dynamic, compressed blend of Blink, Bend Time, and Dark Vision, as if developers try to save space or something.
Billies Blink is called Displace, and can save her from hectic situations.
I found myself in common situations that I failed to master in an effective way because I simply lacked the tools that were needed. Blink is a good example of this because it is a feature used for both fighting and sneaky but that does not work properly in this game. Because although the new version has some tactical benefits that Corvo and Emily did not have, it’s really annoying that you now have to double-click to teleport from point A to point B. A fundamental change that complies with everything else I’ve mentioned does that the flow of the game feels strange. The trick mechanics are luckily some of the only ones that remain untouched and provide security in a dangerous world. If you take the time to sneak through the paths, you should do not enjoy the feeling of stress as follows.
The compression of witchcraft and other important skills means that there is no longer much emphasis on experimentation, something Dishonored has previously been known for. Although I can agree that it is possible to experience wonderful game moments in spite of this, the choice between the different approaches is not as satisfying and varied as it once was.
All in all, Billie Lurk appears as an amateur version of Corvo, Emily, and Daud, and she is the character I would rather not play as in a possible sequel. Unless she learns any new tricks. It seems that Arkane Studios realized that this criticism could appear because they actually let us play with all the original skills, but only after the scrolling text has come and gone.